![]() Then recycle your buildings and leave no trace that you were there. Turn dead soil into fertile grassland, clean polluted oceans, plant sprawling forests, and create the ideal habitat for animals to call home. Once you've restored the desolate ecosystem, it's time to recycle everything you used to accomplish the task and move on. Buy Now 24.99 USD or more Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, vibrant ecosystem. You're still putting down structures where there weren't any before, but you're building them atop dead zones with the aim of creating a sustainable climate, self-sufficient garden, and diverse wildlife system. Every tile is designed to interact with others in different ways. for example you place a water pump down at the end of a dried up river, it fills with water, adjacent tiles become grass, you can then place specific things on grass tiles. certain things you place have an effect on surrounding tiles. But Terra Nil doesn't seem to interpret its genre label so literally. its a mix of a city builder and a puzzle game. When I first heard the term "reverse city builder," I imagined some sort of deconstruction sim where you've received carte blanche to bulldoze the least environmentally friendly cities in the world and replace them with trees and animals. That's right, no capitalist rat races to win, no invading armies to defend against, just a world in its ecological twilight years depending on you to rewind the clock. Free Lives, the studio behind the run-and-gunner Broforce, describes Terra Nil as a "reverse city builder." Whereas the traditional city builder/management sim encourages rapid industrial expansion with little regard for things like biodiversity and climate control, your number one goal in Terra Nil is environmental rejuvenation. ![]()
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